The French hated it at Cannes and the critics here hate it too—maybe they just don't get it—but, Southland Tales ROCKS and Richard Kelly (Donnie Darko) is a hottie. Go see this film... it's the best of 2007 (besides Into The Wild). A rift in the space-time continuum—Neo-Marxism, Justin Timberlake, Buffy The Vampire Slayer, The Rock, Bai Ling... Apocalypse Now—this is the way the world ends.
Not with a bang but a wHimper. (Seann William ScOTt as Roland)
TS Eliot - The Hollow Men
A penny for the Old Guy
I
We are the hollow men
We are the stuffed men
Leaning together
Headpiece filled with straw. Alas!
Our dried voices, when
We whisper together
Are quiet and meaningless
As wind in dry grass
Or rats' feet over broken glass
In our dry cellar
Shape without form, shade without colour,
Paralysed force, gesture without motion;
Those who have crossed
With direct eyes, to death's other Kingdom
Remember us - if at all - not as lost
Violent souls, but only
As the hollow men
The stuffed men.
II
Eyes I dare not meet in dreams
In death's dream kingdom
These do not appear:
There, the eyes are
Sunlight on a broken column
There, is a tree swinging
And voices are
In the wind's singing
More distant and more solemn
Than a fading star.
Let me be no nearer
In death's dream kingdom
Let me also wear
Such deliberate disguises
Rat's coat, crowskin, crossed staves
In a field
Behaving as the wind behaves
No nearer -
Not that final meeting
In the twilight kingdom
III
This is the dead land
This is cactus land
Here the stone images
Are raised, here they receive
The supplication of a dead man's hand
Under the twinkle of a fading star.
Is it like this
In death's other kingdom
Waking alone
At the hour when we are
Trembling with tenderness
Lips that would kiss
Form prayers to broken stone.
IV
The eyes are not here
There are no eyes here
In this valley of dying stars
In this hollow valley
This broken jaw of our lost kingdoms
In this last of meeting places
We grope together
And avoid speech
Gathered on this beach of the tumid river
Sightless, unless
The eyes reappear
As the perpetual star
Multifoliate rose
Of death's twilight kingdom
The hope only
Of empty men.
V
Here we go round the prickly pear
Prickly pear prickly pear
Here we go round the prickly pear
At five o'clock in the morning.
Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For Thine is the Kingdom
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long
Between the desire
And the spasm
Between the potency
And the existence
Between the essence
And the descent
Falls the Shadow
For Thine is the Kingdom
For Thine is
Life is
For Thine is the
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper.
Monday, November 26, 2007
Tuesday, November 20, 2007
Monday, November 19, 2007
Sunday, November 18, 2007
Towards a Metalanguage of E V I L
By Cady Noland (published in BALCON No. 4, 1989.)
Part 1
There is a meta-game available for use in the United Sates. The rules of the game, or even that there is a game at all, are hidden to some. The uninitiated are called naive or provincial, liars or suckers. To those unabused by an awareness of back door maneuvering, a whole world of deceit remains opaque. Those in the dark are still ripe for exploitation.
The game is a synthesis of tactics, played out in the social arena, in which advantage can be gained in an oblique way. Demonstrations of the game are now available on TV shows like DYNASTY and DALLAS. Cathesis is afforded minorities through Joan Collins or Diahann Carroll in DYNASTY, although with ceremonial structures clearly locking them outside the true hypno-whirlpool of the game. John Forsythe exists for the whole audience as a fossil bearing the contrivancs of the game. Gone is the ritualized cautionary debacle featured during the finale in earlier fictive explorations of the game, such as in the 1966 film, THE OSCAR.
Tabloids already use many of the game's tactics by foreshortening and cropping celebrities, blowing them up, and, in the case of NATIONAL ENQUIRER television commercials, reducing them to photo-objects and then animating these objects. These papers regularly publish little bits of the rules gleaned from popular psychology books about how to manipulate people. These books have their genesis in the old warhorse, HOW TO WIN FRIENDS AND INFLUENCE PEOPLE, by Dale Carnegie, whose on primogenitor is THE PRINCE by Machiavelli. According to Ethel Spector Person, the psychopath shares the societal sanctioned characteristics of the entrepreneurial male. Their maneuvers are differentiated mostly by decibel, the acts of the psychopath being the "louder".
The game is a machine composed of interconnecte mechanistic devices. These devices facilitate bad faith interaction... A con or snow job is the site at which X preys upon the hopes, fears, and anxieties of Y for ulterior motives and/or personal gain. The machinations which vehiculate this manipulation can have wide effect—ranging from the aftermath of minor mischief to serial or mass deaths. These machinations exists a priori of X or Y as an indifferent set of tools and could conceivably be picked up by anyone and used against anyone else. As befits the extreme artificiality of these devices, there is no group who is naturally a victim of this abuse. These are mechanistic devices and have nothing to do with nature. There are those who feel that their kind or type is immune to being worked over by X. Some of the most shocking moments in real life and in fiction occur when they are disabused of this synthetic notion. The mayor theme in film noir is that there is never a respite, in this world, from the game and the exploitations. The quintessential narrative through-line in film noir is where a cynical guy, Y, who is wise, gets taken one more time.
The game is a hero system where the organism tries to blow itself up at the expense of a real or imagined antagonist. The clinical psychopath embodies a gross internalization of the game at its most spartan, unpolluted by an internalized other with whom to negotiate.
The purpose of the enlargement or aggrandizement of the organism is to stave off anxiety about finity and death. This expansion, virtual or literal, may entail stockpiling of real supplies or the gathering of narcissistinc supplies implying a triumph over one smallness and the inevitability of one's own insignificant decay, as Ernest Becker argues in his books, THE DENIAL OF DEATH and THE STRUCTURE OF EVIL.
Although the psychopath displays a chilling fondness for the game, and would always prefer to operate via the game, he stops short of involving himself in the honorific courting of death except by proxy. It is in this way that his internalization of the game diverges from its rules. He is simply not involved in fair play of any sort. Those who would follow the official hero game to the letter, like Ernest Hemingway, will often make sure to have an action death, in order to purchase a symbolic piece of immortality in the process. The psychopath being the machine that it is, cannot imagine that it will cease to function, but in keeping with its obsession with control, it will shortcircuit itself at the last moment if it is unquestionably about to be "offed". This machine itself does not consider this a matter of heroics; it is done as a last petty gesture.
Part 1
There is a meta-game available for use in the United Sates. The rules of the game, or even that there is a game at all, are hidden to some. The uninitiated are called naive or provincial, liars or suckers. To those unabused by an awareness of back door maneuvering, a whole world of deceit remains opaque. Those in the dark are still ripe for exploitation.
The game is a synthesis of tactics, played out in the social arena, in which advantage can be gained in an oblique way. Demonstrations of the game are now available on TV shows like DYNASTY and DALLAS. Cathesis is afforded minorities through Joan Collins or Diahann Carroll in DYNASTY, although with ceremonial structures clearly locking them outside the true hypno-whirlpool of the game. John Forsythe exists for the whole audience as a fossil bearing the contrivancs of the game. Gone is the ritualized cautionary debacle featured during the finale in earlier fictive explorations of the game, such as in the 1966 film, THE OSCAR.
Tabloids already use many of the game's tactics by foreshortening and cropping celebrities, blowing them up, and, in the case of NATIONAL ENQUIRER television commercials, reducing them to photo-objects and then animating these objects. These papers regularly publish little bits of the rules gleaned from popular psychology books about how to manipulate people. These books have their genesis in the old warhorse, HOW TO WIN FRIENDS AND INFLUENCE PEOPLE, by Dale Carnegie, whose on primogenitor is THE PRINCE by Machiavelli. According to Ethel Spector Person, the psychopath shares the societal sanctioned characteristics of the entrepreneurial male. Their maneuvers are differentiated mostly by decibel, the acts of the psychopath being the "louder".
The game is a machine composed of interconnecte mechanistic devices. These devices facilitate bad faith interaction... A con or snow job is the site at which X preys upon the hopes, fears, and anxieties of Y for ulterior motives and/or personal gain. The machinations which vehiculate this manipulation can have wide effect—ranging from the aftermath of minor mischief to serial or mass deaths. These machinations exists a priori of X or Y as an indifferent set of tools and could conceivably be picked up by anyone and used against anyone else. As befits the extreme artificiality of these devices, there is no group who is naturally a victim of this abuse. These are mechanistic devices and have nothing to do with nature. There are those who feel that their kind or type is immune to being worked over by X. Some of the most shocking moments in real life and in fiction occur when they are disabused of this synthetic notion. The mayor theme in film noir is that there is never a respite, in this world, from the game and the exploitations. The quintessential narrative through-line in film noir is where a cynical guy, Y, who is wise, gets taken one more time.
The game is a hero system where the organism tries to blow itself up at the expense of a real or imagined antagonist. The clinical psychopath embodies a gross internalization of the game at its most spartan, unpolluted by an internalized other with whom to negotiate.
The purpose of the enlargement or aggrandizement of the organism is to stave off anxiety about finity and death. This expansion, virtual or literal, may entail stockpiling of real supplies or the gathering of narcissistinc supplies implying a triumph over one smallness and the inevitability of one's own insignificant decay, as Ernest Becker argues in his books, THE DENIAL OF DEATH and THE STRUCTURE OF EVIL.
Although the psychopath displays a chilling fondness for the game, and would always prefer to operate via the game, he stops short of involving himself in the honorific courting of death except by proxy. It is in this way that his internalization of the game diverges from its rules. He is simply not involved in fair play of any sort. Those who would follow the official hero game to the letter, like Ernest Hemingway, will often make sure to have an action death, in order to purchase a symbolic piece of immortality in the process. The psychopath being the machine that it is, cannot imagine that it will cease to function, but in keeping with its obsession with control, it will shortcircuit itself at the last moment if it is unquestionably about to be "offed". This machine itself does not consider this a matter of heroics; it is done as a last petty gesture.
Sunday, November 11, 2007
GETTING ANGRIER!
Saturday, November 03, 2007
The Art of Necrophilia
Steven Parrino (1958-2005) was part of the downtown NYC art scene during the eighties and nineties—a time when painting was declared 'dead'—so, he decided to practice in some necrophilia. One of my favorite artists, Parrino's life was cut short on New Years Eve, 2005 when he lost control of his motorcycle on his way home from a party.
Gagosian uptown (980 Madison—accross from The Whitney), has an awesome show up currently which has been extended until this Wed... I highly recommend it—Parrino was a very important artist of his generation who's influence is felt today.
Spin Out Vortex 2, 2000
Gagosian uptown (980 Madison—accross from The Whitney), has an awesome show up currently which has been extended until this Wed... I highly recommend it—Parrino was a very important artist of his generation who's influence is felt today.
Spin Out Vortex 2, 2000
Thursday, November 01, 2007
Halloween Polaroids
Simply applying Cortney's make-up:
Cortney as Bai Ling:
David as a Japanese teenage Ganguro girl:
Golomon as a cross between Whoopi Goldberg and Marilyn Manson:
Simply as Anna Nicole Smith in clown make-up:
Scotty as Howard K. Stern with Anna Nicole and baby Danny Lynn:
Fatima as very rich oil Saudi & Marie as a bounty hunter:
Khalid as Bobby Trendy with Anna:
DJ Michael Magnan as Goth Jock:
Cameron as Cameron:
Johnny Mischief as Johnny Mischief:
Lady Dang as Loco Nut:
My video tape of Anna (worth a lot of money!) will be released soon...
Cortney as Bai Ling:
David as a Japanese teenage Ganguro girl:
Golomon as a cross between Whoopi Goldberg and Marilyn Manson:
Simply as Anna Nicole Smith in clown make-up:
Scotty as Howard K. Stern with Anna Nicole and baby Danny Lynn:
Fatima as very rich oil Saudi & Marie as a bounty hunter:
Khalid as Bobby Trendy with Anna:
DJ Michael Magnan as Goth Jock:
Cameron as Cameron:
Johnny Mischief as Johnny Mischief:
Lady Dang as Loco Nut:
My video tape of Anna (worth a lot of money!) will be released soon...
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